There are a lot of cards Im excited about in Kaldheim , but Ive narrowed down a list of five cards you should consider crafting for Historic when the set drops next Thursday
His Willpower is a modest 4, however, so while this can be good for getting extra Lore near the end of the game, I'm not quite sold that it's a good card to play early on, especially on its own

Budget-friendly options that deliver strong performance: Pain Lands ($1-3): Reliable untapped fixing with minimal life cost in Commanders 40-life format Check Lands ($2-5): Enter untapped consistently when paired with typed duals or basics Pathways ($1-4): Zero conditions, zero life loss, clean fixing for two-color decks Slow Lands ($1-2): Untapped from turn 3 onward, perfect for mid-range strategies Battlebond Lands ($3-8): Unconditional untapped fixing in multiplayer Commander games When to invest in premium options: Building competitive or high-power decks where consistency determines wins Running 3+ colors where typed duals and fetch synergies matter most Long-term collection building where premium lands hold value across multiple decks Format Restrictions and Legal Options Format legality directly impacts which cycles are available
One of the big challenges is card selection
As the 2nd true flip Planeswalker on both sides (Garruk Relentless into Garruk, the Veil-Cursed was the first), Arlinn offers a lot of options