There are also cards that can turn mill into damage, like Duskmantle Guildmage , Oona, Queen of the Fae , and Umbris, Fear Manifest don't just wait for your opponents to run out of cards
You can draw cards off the life loss triggers, but its far more effective to enchant it with Curiosity or one of its many variants to draw cards whenever you poke your opponents

Before I go into more detail about U/W Spirits and why Im a fan of the deck, heres my latest decklist, which Ill be referencing throughout the article: Creatures (31) 2 Phantasmal Image 2 Geist of Saint Traft 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 4 Selfless Spirit 4 Mausoleum Wanderer 3 Remorseful Cleric 4 Supreme Phantom Lands (21) Spells (8) Also, heres a Bant Spirits decklist for reference, courtesy of Johnathon Schrader, who finished first at the StarCityGames.Com Invitational Qualifier in Roanoke, Virginia this past weekend: Creatures (30) 1 Birds of Paradise 4 Noble Hierarch 2 Phantasmal Image 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 3 Selfless Spirit 4 Mausoleum Wanderer 4 Supreme Phantom Lands (22) Spells (8) As you can see, the reason to add green to the Spirits deck is to play Collected Company, an instant-speed threat that pairs nicely with the flash creatures from the Spirits deck

While theres a time for criticism and discussing what went wrong, I want to talk about the positives and what went right
Strong pick for players who enjoy artifact-based value engines and snowballing advantages