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Primitive Justice [Alliances] Knight Red Hare could travel a

SKU: 63491508280

4.4
USD45.00 USD90.00

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Description

Red Hare could travel a thousand *li* a day and climb hills as if running on flat ground

Spend this mana only to cast artifact or creature spells

Nature doesn't walk

Set: Starter Deck: Yuya Card type: Normal Trap Rarity: Common Discard 1 card

Set: Lorwyn Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {3}{U} Islandwalk (This creature can't be blocked as long as defending player controls an Island

Primitive Justice [Alliances] Knight Red Hare could travel aSet: Alliances Type: Sorcery Rarity: Uncommon Cost: {1}{R} As an additional cost to cast this spell, you may pay {1}{R} and or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.

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